. ● Talent Pipeline & Graduate Employment: ○ Kim MacAskill highlighted the difficulty of securing entry-level jobs for graduates within Scotland compared to other countries. ○ It was noted that Scotland "bleeds talent" as graduates often have to leave the country to find sufficient opportunities. ○ The need for better bridges between universities and industry was emphasised, along with support for the full spectrum of skills, from high- level programming to business and publishing. ● Funding & Investment: ○ The lack of dedicated early-stage funding ("rolling the dice" money) for new studios was identified as a major barrier by Marc Williamson. ○ The financial challenges for service-based studios were raised by Jade Law, who noted a lack of support and tax breaks compared to international competitors. ○ The limitations of existing funding pots (e.g., Creative Scotland's £150k limit for games) were discussed, with Kim MacAskill arguing it is insufficient for the scale of modern game development. ● Industry Positioning (Tech vs.